Object Oriented Programming

Data controlling access to the code. Organizes the classes and interfaces around data.

  • Abstraction- provides necessary information from data.

Principles of oop

  • Encapsulation – binding of data and methods together by using class.
  • Class- logical construct means to structure and behavior of a set of objects.

Member variables or instance variables

Member methods or methods

Public and private access specifiers

  • Object-physical reality--- instance of a class.

  • Inheritance-inherits the properties of one object to another.

Parent properties + subclass individual properties

  • Polymorphism- one interface to specify a general class of action.

Addition of 2 members - Addition of 3 members

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